Life Is Strange is a title that hasn’t been held back by incorporating controversial themes and tackling them directly in a respectful manner — something that Hannah Telle praised Dontnod for doing so. While it isn’t perfect and there are limitations evident in each episode, Life Is Strange sets a new precedent for episodic gaming and reiterates why it’s a bona fide contender for 2015’s GOTY, despite facing fierce competition for that distinguished accolade.
Life is Strange is flawed, but this paranormal coming-of-age story is nevertheless refreshing proof that small stakes can still feel important, given strong characters.
I can't think of any other games I've played that have become huge talking points across a diverse range of players, tackled surprisingly dark subject matter with sensitivity and respect, and made me feel nostalgic for a time in my life long past while still damn glad I'm not a teenager any more. Life is Strange has achieved so much more than anyone ever expected it to. It's interesting. It's a must-play.
"Polarized" feels a lot like a dog chasing its tail. We're used to Life is Strange taking back its most extreme consequences, because up until now that's been the entire point of the game: to fix things. But this episode is so focused on that idea — fixing it — that we sort of lose everything in between here. And all those little details are what made me love the series to begin with.
Life Is Strange — Episode 5: Polarized is a fascinating exploration of a teenager deeply affected by loss, trauma, suffering, and failure. This is not the coming-of-age story Life Is Strange pretended to be early on, though. Polarized is destructive, unquestionably the bleak climax of the murder mystery that’s been dormant during most episodes, and it only somewhat works by the time Max Caulfield arrives to her ending.
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