Mechanically, Aragami 2 is an improvement on its predecessor in just about every way. It’s a bigger, more ambitious game, and Lince Works have expanded on – or wholesale replaced and improved – core mechanics in satisfying ways. It is undeniably a better stealth game. However, in becoming that, it’s lost the spark that made the original special.
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While there’s intrigue to discover amongst the structure and layout of locales in Aragami 2, the sequel’s turn away from the distilled charm of its one-man stealth prior leaves more perplexed questions than convincing answers.
Mechanically, Aragami 2 is an improvement on its predecessor in just about every way. It’s a bigger, more ambitious game, and Lince Works have expanded on – or wholesale replaced and improved – core mechanics in satisfying ways. It is undeniably a better stealth game. However, in becoming that, it’s lost the spark that made the original special.
Aragami 2 is another enjoyable sneak ‘em up and a solid improvement over its predecessor, but an overfamiliar world and mechanics make it hard to get too excited about the game. Aragami 2 gets the job done cleanly and efficiently, and is worth a shot if you’re into old-school stealth, but its memory may quickly fade into the shadowy recesses of your mind.
Padded, mediocre, and tripped up by horribly dated AI and unreliable game mechanics, Aragami 2 is the kind of stealth game that you may want to just sneak past.
While Aragami 2’s serpentine levels are fun to stealth around in, especially in co-op, a needlessly drawn-out campaign rife with frustrating combat and game-ending glitches prevent it from becoming a tale worthy of song.
Still, if you’re the type of player that got all the Tenchu feels during Sekiro when hardcore own-name enjoyer Gyoubu Masataka Oniwa called his horse ‘Onikage’, I reckon you’ll have a cracking time with Aragami 2. It really does remind me of PS2-era stealth, just with fantastically responsive, flowing movement, and snackable pace. Again, it’s not a sim: it’s a toy. And that’s just peachy. We all need to grab a plastic katana and leap around the house like a dickhead sometimes.