Many believed VR would take video games to the next level. But even with better games and more impressive hardware, the sobering realization is that VR remains far from widespread adoption. Facebook may have had a once-in-a-lifetime opportunity to capitalize on an unfortunate circumstance. Perhaps the situation hit us, but VR in general is simply not there yet.
To say that a lot of people use social media is an understatement. At last count, Facebook, Instagram, Twitter and Snapchat had more than 3 billion active users combined. In a small experiment to find out just how much social networks impact our lives, I decided to disable all my accounts for three weeks to see what, if any, effect it has on my day to day.