Capcom is redesigning RE Engine, used for Resident Evil titles and Street Fighter 6, with next-gen tech
Developers will give the game engine an 8-phase overhaul rather than building from scratch
Video game physics are something that we often take for granted. Programming physics into a game can be as simple as one or two routines, or as complex as requiring a separate physics engine to handle the computations. In this article we'll delve into the specifics of rigid body and soft body physics in games.