The feeling of being able to explore a desolate and unknown wasteland with the hopes of finding life or a way to escape this terrible situation is one that has fascinated me to no end. Rain World is a 2D survival platformer that revolves around...
Rain World effectively illustrates the cruel indifference of nature. As a half-rabbit, half-slug creature trying to reunite with its family, you start smack dab in an unfamiliar land with an ecosystem where you're both predator and prey. Rain is a...
These demanding rhythms have, in recent years, proven popular, both through Hidetaka Miyazaki's oeuvre, and the fashionable Rogue-like as a pleasing stakes-heightening threat. Rain World shows how the design is only effective when paired with careful check-pointing, reliable enemy placement and tight controls.
There’s pleasure to be found in a challenge. There’s pleasure to be found in difficulty, and in failure, and in obscurity too. I just can’t say that I found any of that pleasure in Rain World. I can't fault anyone who does, because there is something to that awkward little slugcat and the grimey, mean world it calls home. But I never felt properly equipped to discover, to improve. With core systems opaque and unnecessarily limited, all I ever felt equipped to do in Rain World was fail.
Rain World is a maddening thing, because of quite how special it could have been. Beautiful environments, incredible animations and enticingly hazy mechanics are fantastic, but the sheer cruelty of how it's pieced out to the player transcends challenge...
Rain World is an intensely challenging game that requires a lot of experimentation and patience. While the game has a unique beauty, gameplay is difficult, yet every step forward feels rewarding. A mix of survival and...
Rain WorldFew will see the more remote corners of Rain World's relentlessly dire stretch, but those who do are unlikely to forget the experience.Load...
C'est une expérience délicate que de critiquer Rain World. Il n'a pas véritablement fonctionné sur moi, même s'il est vrai que j'ai adoré passer du temps dessus (et passer mes nerfs, aussi). Donc bon, que dire ? Ni bon, ni mauvais. Mais...
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