Limbic Entertainment and Ubisoft have just released the newest incarnation in the Might and Magic world, Might and Magic X: Legacy. Legacy is designed to give you that old school dungeon crawler experience, similar to games like Legend of Grimrock or...
The approach doesn't work as well in the exploration of the open world, unfortunately, and the experience as a whole suffers from optimization issues. But as an old-school dungeon crawling experience that doesn't shy away from punishing you for errors, Legacy usually delivers.
Might & Magic X: Legacy is just about successful in proving old-school roleplaying values still have worth today, but it suffers from wobbly production values and unengaging writing.Tags:GamesBest prices todayRetailer Price Delivery Price comparision...
If your good old days weren't brimming with games of this nature, it's more difficult to appreciate the take-no-prisoners challenge and overlook the limitations.
Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age.
The result isn't likely to do much for anyone raised on a diet of The Elder Scrolls, and even at its best is a nostalgia trip rather than call for revolution. Even so, for old-school RPG fans as sad as its creators seem to be that nobody makes games like this any more, it’s a solid way to relive the good old days.
For those of us who grew up with Might & Magic there is a certain nostalgic charm to revisiting the old landmarks, but that charm quickly wears off. Much of what made the old games special is missing and it doesn't take long before we become painfully aware of the strings and mechanics that hold the game together.
Exploring ogre caves, elemental temples and naga towers with my intrepid band of badly optimised warriors still somehow managed to be fun, despite the chugging performance and irritation of grid-based overland movement. If you can look past these blemishes there's plenty of fun to be had with Might and Magic X, but it could have done with a lot more polish.
So verhinderte beispielsweise ein nicht aktiviertes Skript im ersten Akt unser Fortkommen, was nur dadurch zu beheben war, mit einem älteren Spielstand fortzufahren. Auch die eine oder andere Nebenquest ließ sich nicht beenden. Auch hier soll der Patch für Linderung sorgen. Insgesamt störten die Bugs jedoch bislang nur an wenigen Stellen.
These caveats are not minor ones, and it's important that people don't rush into buying the game from blind nostalgia without some idea of its not inconsiderable technical deficiencies. However, I still enjoyed my time with the game, no matter how...
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