BUD and the beanstalks I really loved the original Grow Home . The fresh but simple controls and the relaxing gameplay made climbing to the top of the ever-growing Star Plant a real joy. The Jack and the Beanstalk idea of an unending climb had the...
Grow Up plays with gameplay elements that are unapologetically unwieldy. When even basic things like jumping and climbing feel clumsy, it’s difficult to get excited about playing with B.U.D., even if he elicits a laugh or two. There’s enough charm and visually rewarding exploration to make Grow Up worth a look if you can get past the control issues, but that's ultimately easier said than done.
A tedious, albeit relaxing open-world scavenge-em-up with seemingly no ambitions besides being bigger, less original, and less focused than the game that preceded...
Grow up was a uniquely calming experience, from the soft colors and bioluminescence, to the ethereal music that played along with the visuals. I highly recommend it as a refreshing break from more conventional high-paced, thrilling, adrenaline pumping...
Grow Up is a worthy follow up to Grow Home. The controls are the weakest aspect, a critique shared with its predecessor, but don’t ruin the game. The campaign mode is about as straightforward and stripped down as it can get; explore everywhere, collect everything and eventually all MOM’s pieces are found and she is put back together and BUD succeeds where all the king’s horses and all the king’s men have failed.
Grow Up doesn't feel terribly different from Grow Home other than its larger world, but its main achievement is to strengthen some of its predecessor's weak points. The drive to climb to the top of everything remains, but here it's improved on with new...
Free of the shackles that bog down its more po-faced contemporaries, Grow Up feels like it started with its lovable hero and spiralled outwards to become a game about a mechanical physics in a flowing playground, with the sequel opting to spread its wings a little further than its predecessor. It is, essentially, a game that reminds me of the simple, pleasurable joys of youth and movement, and I can't imagine how anyone could ever get too old to enjoy that.
Grow Up takes everything that made Grow Home so entertaining and adds to it accordingly, but the predictability of any sequel means it falls a little flatter than before.
Grow Up is another climbing-and-collecting adventure from Ubisoft, the unrepentant disciples of the form, and yet another sequel, but this one's a little different. In this quickly turned around follow-up to Grow Home, one of 2015's unexpected...
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