It's time for us to talk about ray tracing once again, this time in Metro Exodus, the latest game to integrate support for Nvidia's RTX technology. Metro Exodus looks to be a better showcase for DXR as a slower paced, open-world shooter that uses ray-traced global illumination. The game is launching with ray tracing and DLSS support from day one.
After a less than encouraging debut of real-time ray tracing in Battlefield V, Nvidia and DICE have been working together to optimize the game's implementation of DXR. The improvements come in the form of new graphics drivers and a game patch, which collectively Nvidia claims can improve performance as much as 50%. We put those claims to the test.
Real-time ray tracing is finally here and today we're exploring how it looks and performs in the first game to support it fully: Battlefield V. In this article we're not only benchmarking the three GeForce RTX cards across all the ray tracing presets in the game, but we've also got some great comparisons for you to show exactly the difference between RTX on and RTX off.
After a month-long wait since Nvidia unveiled the GeForce RTX 20 series, we can finally bring you our performance review. As you all know by now, we have a new flagship graphics card in the GeForce RTX 2080 Ti with pricing starting at $1,000 for partner cards and $1,200 for the Founders Edition version, we're talking Titan X money here. Meanwhile the vanilla RTX 2080 is landing at $700 for partner models and $800 for the Founders Edition.