Video game physics are something that we often take for granted. Programming physics into a game can be as simple as one or two routines, or as complex as requiring a separate physics engine to handle the computations. In this article we'll delve into the specifics of rigid body and soft body physics in games.
CERN announces plans for the world's largest particle accelerator to explore antimatter and dark matter
The Future Circular Collider will be 100km around and take decades to complete