I am generally suspicious of games that people say are "better with friends," simply because most things are. Wolfenstein: Youngblood isn't really just better with friends; it requires them. That's not a ding against Youngblood. The game has always been positioned as a cooperative experience. It's a co-op shooter. To criticize it for not being something other than that is unreasonable.
In Halo 5, Master Chief goes AWOL chasing down a mysterious call that seemingly came from his AI ally Cortana. Since he and Blue Team apparently can’t properly communicate this to the UNSC, though, the military organization responds by sending Spartan Locke and the Osiris Team after him. You’ll switch between playing as the commanders of both teams, alongside three AI companions, in this storyline of chasing after a chase.
BioShock Infinite isn't just a worthy sequel to a much-loved predecessor. It also manages to be about America - touching on its past, present and possibilities — in a way that makes it a must.
You haven't been to a place like this before. The fictional floating city where Infinite is set is all clockwork platforms and brass gears, its many sections populated with hucksters, strivers, lovers and schoolchildren. One minute, you're walking past a sheer drop, the next a park swings down into the open space.
Currently in beta, Ravaged is the brainchild of Boris Ustaev and his crew at 2Dawn Games, who have spent the last few years toiling away on a fast-paced post-apocalyptic multiplayer shooter with a strong focus on skills, teamwork, vehicular combat and most importantly, fun. In other words, it's everything the folks at 2Dawn have wanted in a modern PC shooter, but have been unable to find.
We recently had a chance to chat with 2Dawn about its upcoming title, its experience with Kickstarter and what it's like developing a PC game as an independent studio.
As you've undoubtedly heard, Modern Warfare 3 launched this week and, well, what can we say? The game has reportedly sold a record 9.3 million copies in a single day.
In terms of graphical fidelity though, Infinity Ward's latest effort is about as visually appealing as its 2009 predecessor. No, I don't stutter. Unfortunately, the company has focused on optimizing the game for consoles while ignoring PC development for the last five years. If you're itching to see how your DirectX 10 or 11 GPU handles a DX9 engine, then maybe MW3 has something to offer you.