Edge of Nowhere’s primary question is whether a perfectly standard type of video game is worth putting into virtual reality. There’s nothing about it that demands it be experienced in VR. Given how frequently the player must simply look ahead to keep their focus on the lead character, there’s barely any gameplay impact.
Edge of Nowhere’s primary question is whether a perfectly standard type of video game is worth putting into virtual reality. There’s nothing about it that demands it be experienced in VR. Given how frequently the player must simply look ahead to keep their focus on the lead character, there’s barely any gameplay impact.
All told, then, Edge of Nowhere is a nice piece of fairly standard design elevated by gorgeous art and canny use of its platform. It's an Insomniac game, in other words, and a pretty wonderful one at that.
Insomniac does a great job of taking advantage of the sense of presence VR technology can bring, with sequences that put disturbing images up close for examination. The experience isn’t about jump scares; it’s about making you dread what’s ahead, rather than trying to make you soak your seat. It’s not revolutionary, but Edge of Nowhere is a rewarding way to spend an afternoon. Just be sure to crank the AC.
When I sit down to play a game in VR, I never expect that I'll last for more than an hour at a time. Headsets aren't seamless, and the experience of being enveloped in a game can be physically taxing depending on how it utilizes the hardware. When I...
Your head controls the camera floating just behind 1920s adventurer Victor Howard, star of the new virtual reality Antarctic action game Edge of Nowhere. The white wilderness is all around you.You control Victor with a controller that you cannot see,...
Edge of Nowhere stands out in the current library of VR games only because it's one of the longer and more polished games out there, but compared to the conventional third-person action-stealth games it closely emulates it's competent but unremarkable....